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​Engine

UE5

role

level

team

solo

​production

2 weeks

return to the nest

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Course Requirements

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     Develop a D platformer in Godot

     Use Kenny Starter Kit D Platformer

     Add a new mechanic (Added jump pads)

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Return to the Nest is a 3D platformer, where you play as a baby bird that has fallen from its nest at the top of a giant tree. Unable to fly, you must climb back home by jumping on leaves and getting help from the tree animals. To progress, you need to collect offerings for animals to help you jump higher. The level design symbolizes the bird's growth, the passage of time, and the challenges of life.

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  SPRING​

The bird is just a hatchling, clumsy and curious. This section introduces basic mechanics and a gentle learning curve. Big, soft pink petals, large stable platforms

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​Gameplay

Learn basic movement: single jump, double jump (slow climbing)

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Collectibles introduced

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Spikes introduced

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Jump pads (animals) activated by coins (offerings)

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  SUMMER​

The bird is stronger and faster, moving through the vibrant summer branches. The world feels more dynamic, with tighter platforming and increased speed

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​Gameplay

Platforms are smaller, requiring single jumps

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Falling platforms introduced

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Spikes placed more strategically to challenge navigation

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Coins are harder to reach, rewarding exploration

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  FALL​

The bird is agile and strong, running fast across the tree. Leaves are falling with the wind so it should be careful and skillful to not fall with them

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Gameplay

Focus on running: narrow branches and falling platforms

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Limited jump pads, force reliance on timing and accuracy

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Coins are more challenging to collect, requiring players to make risky jumps

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Spikes are more frequent

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  WINTER​

The bird is nearly grown, learning to trust its wings. It must now heavily rely on animal jump pads to leap great distances, mimicking the flight. The tree is cold and quiet

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​​Gameplay

Heavy reliance on animal jump pads to traverse long gaps

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Platforms are the smallest yet, testing accuracy and skill

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Increased speed of movement symbolizes the bird’s growing confidence and strength

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Coins are scarce but placed in high-risk, high-reward locations

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retrospective

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Using Godot, a new engine for me, that in my opinion isn't the best for level design was a challenge on its own.  The limiting asset pack required creativity to tell a story through levels and mechanics, pushing me to think outside the box. The tree structure itself required multiple rebuilds to get the right flow and pacing. I had to constantly adjust platform placement and jump pads to ensure the climb felt natural and fun.

This project taught me how to work with constraints, adapt to new tools, and focus on iterative design.

REYNTERU@GMAIL.COM

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